Topic outline

  • This Digital Advocacy course consists of 15 gamified lessons and provides you with an overview of a step-by-step approach to creating and implementing successful digital advocacy campaigns. It covers a variety of subjects, such as establishing campaign goals and objectives, identifying target audiences, developing appealing messaging, and harnessing the most recent digital technologies and methods to reach and engage audiences. You will learn how to create support and push change through social media, email, websites, and other digital tools.

    Go through the course materials at your own pace and take the assessment at your convenience. Scoring more than 50% on the multiple-choice questions will allow you to download your Certificate of recognition for the implementation of the game-based learning programme.

    Click the "Enroll me in this course" tab available in the blue bar at the top of the screen, or read the Practical Guide for Moodle Learners and Trainers.

    Enjoy your learning!

  • Digital Advocacy course

    Upon completing this course, you will be able to:

    • Establish campaign goals and objectives;
    • Identify and segment of the target audiences for digital advocacy campaigns;
    • Create powerful messages for digital advocacy campaigns;
    • Reach and engage target audiences, using social media, email, websites, and other digital platforms; 
    • Create and implement effective digital advocacy campaigns.
  • Quiz

    • quiz icon
      Quiz
      Final assessment Quiz

      Score over 50% of the Final Assessment to pass this quiz.

      Not available unless: Your Email address is not empty
  • Course Feedback Survey

  • Certificate of recognition for the implementation of the game-based learning program

    You have reached the end of the course.

    Congratulations for going through all the online course modules!

    You are now a Member of the Game-Based Learning Community.

    The link to download your free Certificate of recognition for the implementation of the game-based learning program will be available upon completing all the tasks listed below.
  • Acknowledgement, Disclaimer and Copyright notice

    Acknowledgement. This paper has received funding from the European Commission under the Grant Agreement number 2021-1-RO01-KA220-VET-000030350, ERASMUS+ Partnership for cooperation project “Game-Based Learning: Innovative e-learning pedagogies for VET educators”.

    Disclaimer. The European Commission support for the production of this publication does not constitute an endorsement of the content which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

    Copyright notice. The license Attribution CC BY lets others distribute, remix, adapt, and build upon your work, even commercially, as long as they credit you for the original creation. This is the most accommodating of licenses offered. Recommended for maximum dissemination and use of licensed materials. © 2021 - 2023 INNOVET Consortium.

     

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