Topic outline

  • In the era of digitalization, the role of adult educators is more critical than ever. As technology becomes increasingly integrated into our daily lives, the ability to use digital tools is no longer a luxury but a necessity. Adult educators play an important role in bridging the digital divide and ensuring that adults of all backgrounds have access to the skills and knowledge needed to thrive in the digital age.

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    Course aim and objectives 

    This course is designed to equip adult educators with the expertise and tools necessary to fulfill their essential mission. Through a structured approach that includes workshops, practical activities, and social inclusion initiatives, educators will be well-prepared to guide their students on a journey of digital discovery.

     It comprises 15 practical examples and an evaluation test, specially designed to provide you the necessary knowledge and stimulate the development of digital skills and attitudes. To obtain the certificate of course completion we invite you to go through the modules and answer the questions in the test. Scoring more than 50% on the multiple-choice questions will allow you to download your certificate of completion.

    We invite you to enroll by clicking on the text "Enroll me in this course" - available in the blue bar at the top of the screen.

     Enjoy your reading!

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  • Module 1. Padlet – Wheel of life

    The Wheel of Life is a visual instrument used in adult education and coaching to help learners quickly understand how balanced or fulfilled their life is in a certain moment. This session is designed to make participants realize what THE MAIN PILLARS OF A HARMONIOUS LIFE are, their benefits, and how to contribute to a WHEEL OF LIFE collaborative project.

    By the end of this activity, the participants will be able to:

    • Practice the process of connecting and collaboration with peers;
    • Observe several projects for inspiration and evaluate them;
    • Take advantages of working in team and use the collaborative results.

  • Module 2. Kialo debate - Will the robots replace the teachers.

    ROBOT VERSUS TEACHER is a workshop designed for the participants to become aware of the impact of robots in the life of students and their daily lives, so that if they are part of their lives, they can be used for as many benefits as possible and to fully or partially replace the participant's activities in their lives, in other words to it makes their lives easier!

    At the end of this activity, participants will be able to:

    • interact and collaborate with those in the team,
    • develop critical thinking to observe and analyze information, to make conscious and informed decisions for them,
    • take the advantage of working in a team to cultivate and develop social skills.

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  • Module 3. Thinglink – Create DigComp course map

    This session is designed to help participants discover the surrounding nature even if they live in different areas of big cities such as Constanta, to identify environmental problems in the city where they live,  to develop a proactive attitude towards protecting nature and how to contribute to a collaborative project.

    By the end of this activity, the participants will be able to:

    • Practice the process of connecting and collaborating with peers;
    • Develop skills, knowledge, and attitudes;
    • Take advantage of working in a team and use the collaborative results.

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  • Module 4. Jamboard – Collaborative work to evaluate information with CRAAP criteria

    This session is designed to help participants discover themselves,  realize what are their goals in life, and how to contribute to a collaborative project.

    By the end of this activity, the participants will be able to:

    • Practice the process of connecting and collaborating with peers;
    • Develop skills, knowledge, and attitudes;
    • Take advantage of working in a team and use the collaborative results.

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  • Module 5. Google Site - Digital portfolio for educators

    This session is designed to help participants discover themselves, realize what are their strengths and competencies, and how to contribute to a collaborative project.

    By the end of this activity, the participants will be able to:

    • Practice the process of connecting and collaborating with peers;
    • Develop skills, knowledge, and attitudes;
    • Take advantage of working in a team and use the collaborative results.

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  • Module 6. PbWorks and Information

    The aim of the course is to show the broader context of digital competences. Based on DigComp, which defines five competency areas within which each citizen should develop. The “Be a knowledge seeker and keep your treasure online: Pbworks“  seeks to show how to use PbWorks platform to improve the information processing (retrieval, evaluation, storage) competence

    After finishing this course, learners will be able to:

    • Browse, search and filter data, information and digital content
    • Evaluate data, information and digital content
    • Manage data, information and digital content
    • Apply ICT support for production and publication of digital learning resources
    • Review and create plans / strategies relating to the introduction of IT for learning
    • Define and critically reflect digital competencies
    • Work on its own and in the team with the European Reference Framework
    • Understand the relationship between the information society and digital competences

  • Module 7. Communication with other

    The aim of the course is to show the broader context of digital competences. Based on DigComp, which defines five competency areas within which each citizen should develop. The “Be a leader and share your ideas with others: WhatsApp Messenger” seeks to show how to use WhatsApp Messenger to improve the Communication and collaboration competence area.

    After finishing this course, learners will be able to:

    • Interact through digital technologies
    • Share through digital technologies
    • Engage in citizenship through digital technologies
    • Collaborate through digital technologies
    • Netiquette
    • Manage digital identity
    • Define and critically reflect digital competencies
    • Work on its own and in the team with the European Reference Framework
    • Understand the relationship between the information society and digital competences

  • Module 8. Content creation with Canva

    The aim of the course is to show the broader context of digital competences. Based on DigComp, which defines five competency areas within which each citizen should develop. The “Canva in Your Hands: Share and Discover Visual Worlds” seeks to show how to use Canva to improve the Digital content creation competence area.

    After finishing this course, learners will be able to:

    • Develop digital content
    • Integrate and re-elaborate digital content
    • Understand Copyright and licences
    • Use basic programming tools
    • Define and critically reflect digital competencies
    • Work on its own and in the team with the European Reference Framework
    • Understand the relationship between the information society and digital competences

  • Module 9. Learning to be Cyber secure

    The aim of the course is to show the broader context of digital competences. Based on DigComp, which defines five competency areas within which each citizen should develop. The “Become a digital security guard: Interlandia“  seeks to show how to use Interlandia to improve the Safety competence area.

    After finishing this course, learners will be able to:

    • Protect devices
    • Protect personal data and privacy
    • Protect health and well-being
    • Protect the environment
    • Define and critically reflect digital competencies
    • Work on its own and in the team with the European Reference Framework
    • Understand the relationship between the information society and digital competences

  • Module 10. Problem-solving with Lumosity

    The aim of the course is to show the broader context of digital competences. Based on DigComp, which defines five competency areas within which each citizen should develop. The “Become a problem-solving coach: Lumosity“  course seeks to show how to use Lumosity to improve the Problem-solving competence area.

    After finishing this course, learners will be able to:

    • Solve technical problems
    • Identify needs and technological responses
    • Use creatively digital technologies
    • Identify digital competence gaps
    • Define and critically reflect digital competencies
    • Work on its own and in the team with the European Reference Framework
    • Understand the relationship between the information society and digital competences

  • Module 11. Storytelling with Storydice

    Storytelling with Storydice is a dynamic approach used in adult education and coaching to equip learners with the skills to effectively use digital tools for creative expression. This engaging session aims to familiarize participants with the concept of STORYTELLING THROUGH STORYDICE, highlighting its significance and demonstrating collaborative project creation.

    Participants will gain insights into the key elements that constitute a compelling narrative, discover its advantages, and delve into the process of crafting collective story projects.

    Through this session, participants will also explore opportunities for peer interaction and draw inspiration from various existing projects. This tool finds its most valuable application during the Elaborate and Explore phases of learning, aiding adults in mastering digital instruments for innovative storytelling endeavors.
  • Module 12. Trainers for a day through the use of Genial.ly

    This practical lesson aims to promote critical thinking and media literacy skills among adults with low digital skills, with a specific focus on the theme of disinformation and fake news. By using Genial.ly, an online interactive content creation tool, the participants will be able to design engaging and informative content about this topic and practice their digital skills at the same time.

    They will also be empowered with the skills needed to become adept trainers capable of designing captivating training sessions using the Genial.ly platform.

    In addition to the development of content creation skill, through collaborative and interactive activities, the participants will also develop their ability to analyse and evaluate disinformation and fake news stories, and to raise awareness about their risks and impacts on society and individuals.

    Overall, the objective of this activity is to empower the participants to become trainers for a day, who can share their knowledge and insights about media literacy with their communities and networks.
  • Module 13. Newsletter with TinyLetter

    This workshop aims to equip participants with the knowledge and skills to use TinyLetter, a user-friendly email newsletter service, to create and distribute engaging, informative, and professional newsletters. Participants will learn the theoretical foundations of effective newsletter communication and gain practical experience in using TinyLetter to design, manage, and deliver newsletters.

    In this session, participants will enhance their content creation and communication skills by crafting a newsletter on a topic of their choice among those proposed by the trainer. The newsletter will then be distributed through email and social networks. This tool can be integrated into the developmental phases.

    This practical lesson aims to foster critical thinking and media literacy skills among adults with limited digital proficiency.
  • Modul 14. TedED against the risks of digital

    The "TedED against the Risks of Digital" activity aims to educate participants about potential hazards associated with digital technology. Through engaging TedED talks, participants gain insights into the risks of online activities, data privacy, and cybersecurity. The primary objective is to raise awareness among individuals, enhancing their digital literacy and critical thinking skills. By analyzing real-life scenarios and case studies, participants develop a deep understanding of digital vulnerabilities. Additionally, the activity encourages participants to adopt responsible online behaviors and empowers them to make informed decisions while navigating the digital landscape. The overarching goal is to equip participants with the knowledge and skills needed to safeguard their online presence and ensure a safer digital experience.
  • Module 15. Solving problems with Mural

    The objective of this workshop is to introduce adults with few digital skills to an online collaboration tool called Mural and to help them solve a specific problem using this tool.

    Thanks to this activity, participants will develop digital literacy, collaboration and problem-solving skills. Mural is a digital platform that allows users to collaborate on projects and visually organize information. By using Mural to solve problems, participants can learn how to use digital tools and work collaboratively with others. Each scenario leads to skills development, as a combination of practical activities, discussions and group activities to develop the digital skills, soft skills as well as skills for life (skills to be developed by adults).
  • Evaluation Quiz

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      Evaluation Quiz

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  • References

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  • Course completion certificate

    You have reached the end of the course.

    Congratulations for going through all the online course modules!

    The link to download your free course certificate will be available upon completing all the tasks listed below.

  • Acknowledgement, Disclaimer and Copyright notice

    Acknowledgement

    This paper has received funding from the European Commission under Grant Agreement—2021-2-RO01-KA210-ADU-000048969, ERASMUS+ Small Scale Partnerships for the implementation of the project: Stop Digital Divide.

    Disclaimer

    The European Commission support for the production of this publication does not constitute an endorsement of the content, which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

    Copyright notice

    The Creative Commons Licence Attribution CC BY lets others distribute, remix, adapt, and build upon your work, even commercially, as long as they credit you for the original creation. This is the most accommodating of licenses offered. Recommended for maximum dissemination and use of licensed materials